[INFO] cloning repository https://github.com/peerhenry/rust_hello_triangle
[INFO] running `Command { std: "git" "-c" "credential.helper=" "-c" "credential.helper=/workspace/cargo-home/bin/git-credential-null" "clone" "--bare" "https://github.com/peerhenry/rust_hello_triangle" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpeerhenry%2Frust_hello_triangle", kill_on_drop: false }`
[INFO] [stderr] Cloning into bare repository '/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpeerhenry%2Frust_hello_triangle'...
[INFO] running `Command { std: "git" "rev-parse" "HEAD", kill_on_drop: false }`
[INFO] [stdout] 776cd13d326da862c3062e7752d0289af0adcc50
[INFO] checking peerhenry/rust_hello_triangle against try#72f88fc4e9458f89516a0b8b0868f3718aec5b47 for pr-74989
[INFO] running `Command { std: "git" "clone" "/workspace/cache/git-repos/https%3A%2F%2Fgithub.com%2Fpeerhenry%2Frust_hello_triangle" "/workspace/builds/worker-1/source", kill_on_drop: false }`
[INFO] [stderr] Cloning into '/workspace/builds/worker-1/source'...
[INFO] [stderr] done.
[INFO] validating manifest of git repo https://github.com/peerhenry/rust_hello_triangle on toolchain 72f88fc4e9458f89516a0b8b0868f3718aec5b47
[INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+72f88fc4e9458f89516a0b8b0868f3718aec5b47" "read-manifest" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] started tweaking git repo https://github.com/peerhenry/rust_hello_triangle
[INFO] removed path dependency engine from git repo https://github.com/peerhenry/rust_hello_triangle
[INFO] finished tweaking git repo https://github.com/peerhenry/rust_hello_triangle
[INFO] tweaked toml for git repo https://github.com/peerhenry/rust_hello_triangle written to /workspace/builds/worker-1/source/Cargo.toml
[INFO] crate git repo https://github.com/peerhenry/rust_hello_triangle already has a lockfile, it will not be regenerated
[INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+72f88fc4e9458f89516a0b8b0868f3718aec5b47" "fetch" "--locked" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr] warning: dependency (engine) specified without providing a local path, Git repository, or version to use. This will be considered an error in future versions
[INFO] [stderr]     Updating crates.io index
[INFO] [stderr] error: the lock file /workspace/builds/worker-1/source/Cargo.lock needs to be updated but --locked was passed to prevent this
[INFO] [stderr] If you want to try to generate the lock file without accessing the network, use the --offline flag.
[INFO] the lockfile is outdated, regenerating it
[INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+72f88fc4e9458f89516a0b8b0868f3718aec5b47" "generate-lockfile" "--manifest-path" "Cargo.toml" "-Zno-index-update", kill_on_drop: false }`
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] running `Command { std: "/workspace/cargo-home/bin/cargo" "+72f88fc4e9458f89516a0b8b0868f3718aec5b47" "fetch" "--locked" "--manifest-path" "Cargo.toml", kill_on_drop: false }`
[INFO] [stderr] warning: dependency (engine) specified without providing a local path, Git repository, or version to use. This will be considered an error in future versions
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]     Blocking waiting for file lock on package cache
[INFO] [stderr]  Downloading crates ...
[INFO] [stderr]   Downloaded if_chain v0.1.3
[INFO] [stderr]   Downloaded bytepack v0.1.1
[INFO] [stderr]   Downloaded rayon-core v1.8.0
[INFO] [stderr]   Downloaded bytemuck v1.4.1
[INFO] [stderr]   Downloaded crossbeam-channel v0.4.4
[INFO] [stderr]   Downloaded rayon v1.4.0
[INFO] [stderr]   Downloaded image v0.23.9
[INFO] [stderr]   Downloaded png v0.16.7
[INFO] [stderr]   Downloaded engine v0.0.0
[INFO] [stderr]   Downloaded fbx3d v0.1.0
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:d92eaeed33fa75130ca1ee6c8a01d1ffb62bac859dfdfb3450e3e5d1c0146529" "/opt/rustwide/cargo-home/bin/cargo" "+72f88fc4e9458f89516a0b8b0868f3718aec5b47" "metadata" "--no-deps" "--format-version=1", kill_on_drop: false }`
[INFO] [stdout] 2a9e50806dd4405a07a8efcfd418e2fc843463b563b868bb4ee6b1dd9ead1d9a
[INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap.
[INFO] running `Command { std: "docker" "start" "-a" "2a9e50806dd4405a07a8efcfd418e2fc843463b563b868bb4ee6b1dd9ead1d9a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "inspect" "2a9e50806dd4405a07a8efcfd418e2fc843463b563b868bb4ee6b1dd9ead1d9a", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "2a9e50806dd4405a07a8efcfd418e2fc843463b563b868bb4ee6b1dd9ead1d9a", kill_on_drop: false }`
[INFO] [stdout] 2a9e50806dd4405a07a8efcfd418e2fc843463b563b868bb4ee6b1dd9ead1d9a
[INFO] running `Command { std: "docker" "create" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/target:/opt/rustwide/target:rw,Z" "-v" "/var/lib/crater-agent-workspace/builds/worker-1/source:/opt/rustwide/workdir:ro,Z" "-v" "/var/lib/crater-agent-workspace/cargo-home:/opt/rustwide/cargo-home:ro,Z" "-v" "/var/lib/crater-agent-workspace/rustup-home:/opt/rustwide/rustup-home:ro,Z" "-e" "SOURCE_DIR=/opt/rustwide/workdir" "-e" "CARGO_TARGET_DIR=/opt/rustwide/target" "-e" "CARGO_INCREMENTAL=0" "-e" "RUST_BACKTRACE=full" "-e" "RUSTFLAGS=--cap-lints=forbid" "-e" "CARGO_HOME=/opt/rustwide/cargo-home" "-e" "RUSTUP_HOME=/opt/rustwide/rustup-home" "-w" "/opt/rustwide/workdir" "-m" "1610612736" "--user" "0:0" "--network" "none" "rustops/crates-build-env@sha256:d92eaeed33fa75130ca1ee6c8a01d1ffb62bac859dfdfb3450e3e5d1c0146529" "/opt/rustwide/cargo-home/bin/cargo" "+72f88fc4e9458f89516a0b8b0868f3718aec5b47" "check" "--frozen" "--all" "--all-targets" "--message-format=json", kill_on_drop: false }`
[INFO] [stdout] cef297be6ed5d10be2df417407c101405678848ff7c91fc0e17b13aa466fad5d
[INFO] [stderr] WARNING: Your kernel does not support swap limit capabilities or the cgroup is not mounted. Memory limited without swap.
[INFO] running `Command { std: "docker" "start" "-a" "cef297be6ed5d10be2df417407c101405678848ff7c91fc0e17b13aa466fad5d", kill_on_drop: false }`
[INFO] [stderr] warning: dependency (engine) specified without providing a local path, Git repository, or version to use. This will be considered an error in future versions
[INFO] [stderr]    Compiling rand_core v0.4.2
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[INFO] [stderr]     Checking lazy_static v0.2.11
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[INFO] [stderr]    Compiling kernel32-sys v0.2.2
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[INFO] [stderr]    Compiling wayland-scanner v0.9.10
[INFO] [stderr]     Checking osmesa-sys v0.1.2
[INFO] [stderr]     Checking tempfile v2.2.0
[INFO] [stderr]    Compiling log v0.3.9
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[INFO] [stderr]    Compiling phf_generator v0.7.24
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[INFO] [stderr]     Checking backtrace v0.3.50
[INFO] [stderr]    Compiling phf_codegen v0.7.24
[INFO] [stderr]    Compiling serde_json v0.9.10
[INFO] [stderr]    Compiling target_build_utils v0.3.1
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[INFO] [stderr]     Checking jpeg-decoder v0.1.20
[INFO] [stderr]     Checking image v0.23.9
[INFO] [stderr]     Checking failure v0.1.8
[INFO] [stderr]     Checking engine v0.0.0
[INFO] [stderr]    Compiling libloading v0.3.4
[INFO] [stderr]     Checking dlib v0.3.1
[INFO] [stderr]     Checking wayland-sys v0.9.10
[INFO] [stderr]     Checking wayland-kbd v0.9.1
[INFO] [stderr]     Checking wayland-window v0.7.0
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[INFO] [stderr]     Checking rust_hello_triangle v0.1.0 (/opt/rustwide/workdir)
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/teapot.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:1:13
[INFO] [stdout]   |
[INFO] [stdout] 1 | use engine::vao_builder::buffer_component::BufferComponent;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/teapot.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:7:13
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::vao_builder::attrib_parameters::AttribParameters;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::ecs::generational_entries::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::vao_builder`
[INFO] [stdout]  --> src/model_creator.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::vao_builder::VaoBuilder;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/game_builder.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state_renderer.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/game_builder.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout]    --> src/game_builder.rs:112:25
[INFO] [stdout]     |
[INFO] [stdout] 112 |       let mut builder = ShaderProgramBuilder::new()
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^ use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/main.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `CameraBuilder`
[INFO] [stdout]    --> src/game_builder.rs:133:10
[INFO] [stdout]     |
[INFO] [stdout] 133 |   return CameraBuilder::new()
[INFO] [stdout]     |          ^^^^^^^^^^^^^ use of undeclared type or module `CameraBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:1:13
[INFO] [stdout]   |
[INFO] [stdout] 1 | use engine::vao_builder::buffer_component::BufferComponent;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:16:46
[INFO] [stdout]    |
[INFO] [stdout] 16 | fn build_buffers(game_state: &GameState) -> (BufferComponent, usize) {
[INFO] [stdout]    |                                              ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:21:21
[INFO] [stdout]    |
[INFO] [stdout] 21 |     .with_attribute(AttribParameters{ // position
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:26:21
[INFO] [stdout]    |
[INFO] [stdout] 26 |     .with_attribute(AttribParameters{ // color
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:48:25
[INFO] [stdout]    |
[INFO] [stdout] 48 | fn add_to_game(buffers: BufferComponent, game_state: &mut GameState, vertex_count: GLsizei) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 12 |   pub running: bool,
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:14:22
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 14 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndexAllocator` in this scope
[INFO] [stdout]   --> src/game_state.rs:16:25
[INFO] [stdout]    |
[INFO] [stdout] 16 |   pub entity_allocator: GenerationalIndexAllocator,
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:17:13
[INFO] [stdout]    |
[INFO] [stdout] 17 |   pub vaos: GenerationalEntries<GLuint>,
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:18:23
[INFO] [stdout]    |
[INFO] [stdout] 18 |   pub model_matrices: GenerationalEntries<Matrix4<GLfloat>>,
[INFO] [stdout]    |                       ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:19:22
[INFO] [stdout]    |
[INFO] [stdout] 19 |   pub vertex_counts: GenerationalEntries<GLsizei>,
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state.rs:20:21
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<GenerationalIndex>`
[INFO] [stdout] ...
[INFO] [stdout] 20 |   pub entities: Vec<GenerationalIndex>
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:24:37
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl GameState {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 24 |   pub fn new(shader_program: Option<ShaderProgram>) -> GameState {
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:36:30
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:37:22
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout] 37 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:47:63
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] ...
[INFO] [stdout] 47 |   pub fn with_shader_program(mut self, shader_program: Option<ShaderProgram>) -> Self {
[INFO] [stdout]    |                                                               ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/main.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:1:13
[INFO] [stdout]   |
[INFO] [stdout] 1 | use engine::vao_builder::buffer_component::BufferComponent;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:53:47
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 53 |   pub fn with_camera(mut self, camera: Option<Camera>) -> Self {
[INFO] [stdout]    |                                               ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]    --> src/game_builder.rs:132:22
[INFO] [stdout]     |
[INFO] [stdout] 132 | fn build_camera() -> Camera {
[INFO] [stdout]     |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:59
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                           ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:88
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                                                        ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `gl::types::GLfloat`
[INFO] [stdout]  --> src/teapot.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use gl::types::GLfloat;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/teapot.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:1:13
[INFO] [stdout]   |
[INFO] [stdout] 1 | use engine::vao_builder::buffer_component::BufferComponent;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/dummy.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:1:13
[INFO] [stdout]   |
[INFO] [stdout] 1 | use engine::vao_builder::buffer_component::BufferComponent;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/point.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:1:13
[INFO] [stdout]   |
[INFO] [stdout] 1 | use engine::vao_builder::buffer_component::BufferComponent;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/main.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:7:13
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::vao_builder::attrib_parameters::AttribParameters;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/point.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:1:13
[INFO] [stdout]   |
[INFO] [stdout] 1 | use engine::vao_builder::buffer_component::BufferComponent;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::ecs::generational_entries::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::vao_builder`
[INFO] [stdout]  --> src/model_creator.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::vao_builder::VaoBuilder;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/game_builder.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state_renderer.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/game_builder.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/main.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:7:13
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::vao_builder::attrib_parameters::AttribParameters;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::ecs::generational_entries::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::vao_builder`
[INFO] [stdout]  --> src/model_creator.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::vao_builder::VaoBuilder;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/game_builder.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state_renderer.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/game_builder.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/dummy.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:1:13
[INFO] [stdout]   |
[INFO] [stdout] 1 | use engine::vao_builder::buffer_component::BufferComponent;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/teapot.rs:8:5
[INFO] [stdout]   |
[INFO] [stdout] 8 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:7:13
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::vao_builder::attrib_parameters::AttribParameters;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::ecs::generational_entries::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::vao_builder`
[INFO] [stdout]  --> src/model_creator.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::vao_builder::VaoBuilder;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/game_builder.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state_renderer.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/game_builder.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout]    --> src/game_builder.rs:112:25
[INFO] [stdout]     |
[INFO] [stdout] 112 |       let mut builder = ShaderProgramBuilder::new()
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^ use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `CameraBuilder`
[INFO] [stdout]    --> src/game_builder.rs:133:10
[INFO] [stdout]     |
[INFO] [stdout] 133 |   return CameraBuilder::new()
[INFO] [stdout]     |          ^^^^^^^^^^^^^ use of undeclared type or module `CameraBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:16:46
[INFO] [stdout]    |
[INFO] [stdout] 16 | fn build_buffers(game_state: &GameState) -> (BufferComponent, usize) {
[INFO] [stdout]    |                                              ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:21:21
[INFO] [stdout]    |
[INFO] [stdout] 21 |     .with_attribute(AttribParameters{ // position
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:26:21
[INFO] [stdout]    |
[INFO] [stdout] 26 |     .with_attribute(AttribParameters{ // color
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:48:25
[INFO] [stdout]    |
[INFO] [stdout] 48 | fn add_to_game(buffers: BufferComponent, game_state: &mut GameState, vertex_count: GLsizei) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 12 |   pub running: bool,
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:14:22
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 14 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndexAllocator` in this scope
[INFO] [stdout]   --> src/game_state.rs:16:25
[INFO] [stdout]    |
[INFO] [stdout] 16 |   pub entity_allocator: GenerationalIndexAllocator,
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:17:13
[INFO] [stdout]    |
[INFO] [stdout] 17 |   pub vaos: GenerationalEntries<GLuint>,
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:18:23
[INFO] [stdout]    |
[INFO] [stdout] 18 |   pub model_matrices: GenerationalEntries<Matrix4<GLfloat>>,
[INFO] [stdout]    |                       ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:19:22
[INFO] [stdout]    |
[INFO] [stdout] 19 |   pub vertex_counts: GenerationalEntries<GLsizei>,
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state.rs:20:21
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<GenerationalIndex>`
[INFO] [stdout] ...
[INFO] [stdout] 20 |   pub entities: Vec<GenerationalIndex>
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:24:37
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl GameState {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 24 |   pub fn new(shader_program: Option<ShaderProgram>) -> GameState {
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:36:30
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:37:22
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout] 37 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:47:63
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] ...
[INFO] [stdout] 47 |   pub fn with_shader_program(mut self, shader_program: Option<ShaderProgram>) -> Self {
[INFO] [stdout]    |                                                               ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:53:47
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 53 |   pub fn with_camera(mut self, camera: Option<Camera>) -> Self {
[INFO] [stdout]    |                                               ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]    --> src/game_builder.rs:132:22
[INFO] [stdout]     |
[INFO] [stdout] 132 | fn build_camera() -> Camera {
[INFO] [stdout]     |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:59
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                           ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:88
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                                                        ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `gl::types::GLfloat`
[INFO] [stdout]  --> src/main.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use gl::types::GLfloat;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/dummy.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:7:13
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::vao_builder::attrib_parameters::AttribParameters;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::ecs::generational_entries::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::vao_builder`
[INFO] [stdout]  --> src/model_creator.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::vao_builder::VaoBuilder;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/game_builder.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state_renderer.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/game_builder.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout]    --> src/game_builder.rs:112:25
[INFO] [stdout]     |
[INFO] [stdout] 112 |       let mut builder = ShaderProgramBuilder::new()
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^ use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/point.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:7:13
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::vao_builder::attrib_parameters::AttribParameters;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::ecs::generational_entries::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::vao_builder`
[INFO] [stdout]  --> src/model_creator.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::vao_builder::VaoBuilder;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/game_builder.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state_renderer.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/point.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:7:13
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::vao_builder::attrib_parameters::AttribParameters;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::ecs::generational_entries::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::vao_builder`
[INFO] [stdout]  --> src/model_creator.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::vao_builder::VaoBuilder;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/game_builder.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state_renderer.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/game_builder.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/game_builder.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `CameraBuilder`
[INFO] [stdout]    --> src/game_builder.rs:133:10
[INFO] [stdout]     |
[INFO] [stdout] 133 |   return CameraBuilder::new()
[INFO] [stdout]     |          ^^^^^^^^^^^^^ use of undeclared type or module `CameraBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:16:46
[INFO] [stdout]    |
[INFO] [stdout] 16 | fn build_buffers(game_state: &GameState) -> (BufferComponent, usize) {
[INFO] [stdout]    |                                              ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:21:21
[INFO] [stdout]    |
[INFO] [stdout] 21 |     .with_attribute(AttribParameters{ // position
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:26:21
[INFO] [stdout]    |
[INFO] [stdout] 26 |     .with_attribute(AttribParameters{ // color
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:48:25
[INFO] [stdout]    |
[INFO] [stdout] 48 | fn add_to_game(buffers: BufferComponent, game_state: &mut GameState, vertex_count: GLsizei) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 12 |   pub running: bool,
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:14:22
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 14 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndexAllocator` in this scope
[INFO] [stdout]   --> src/game_state.rs:16:25
[INFO] [stdout]    |
[INFO] [stdout] 16 |   pub entity_allocator: GenerationalIndexAllocator,
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:17:13
[INFO] [stdout]    |
[INFO] [stdout] 17 |   pub vaos: GenerationalEntries<GLuint>,
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:18:23
[INFO] [stdout]    |
[INFO] [stdout] 18 |   pub model_matrices: GenerationalEntries<Matrix4<GLfloat>>,
[INFO] [stdout]    |                       ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:19:22
[INFO] [stdout]    |
[INFO] [stdout] 19 |   pub vertex_counts: GenerationalEntries<GLsizei>,
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state.rs:20:21
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<GenerationalIndex>`
[INFO] [stdout] ...
[INFO] [stdout] 20 |   pub entities: Vec<GenerationalIndex>
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:24:37
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl GameState {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 24 |   pub fn new(shader_program: Option<ShaderProgram>) -> GameState {
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:36:30
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:37:22
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout] 37 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:47:63
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] ...
[INFO] [stdout] 47 |   pub fn with_shader_program(mut self, shader_program: Option<ShaderProgram>) -> Self {
[INFO] [stdout]    |                                                               ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:53:47
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 53 |   pub fn with_camera(mut self, camera: Option<Camera>) -> Self {
[INFO] [stdout]    |                                               ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]    --> src/game_builder.rs:132:22
[INFO] [stdout]     |
[INFO] [stdout] 132 | fn build_camera() -> Camera {
[INFO] [stdout]     |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:59
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                           ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:88
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                                                        ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `gl::types::GLfloat`
[INFO] [stdout]  --> src/main.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use gl::types::GLfloat;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout]    --> src/game_builder.rs:112:25
[INFO] [stdout]     |
[INFO] [stdout] 112 |       let mut builder = ShaderProgramBuilder::new()
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^ use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/dummy.rs:7:5
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `vao_builder` in `engine`
[INFO] [stdout]  --> src/model_creator.rs:7:13
[INFO] [stdout]   |
[INFO] [stdout] 7 | use engine::vao_builder::attrib_parameters::AttribParameters;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::ecs::generational_entries::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::vao_builder`
[INFO] [stdout]  --> src/model_creator.rs:6:13
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::vao_builder::VaoBuilder;
[INFO] [stdout]   |             ^^^^^^^^^^^ could not find `vao_builder` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::camera`
[INFO] [stdout]  --> src/game_builder.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::camera;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^ no `camera` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: could not find `ecs` in `engine`
[INFO] [stdout]  --> src/game_state_renderer.rs:5:13
[INFO] [stdout]   |
[INFO] [stdout] 5 | use engine::ecs::generational_index::*;
[INFO] [stdout]   |             ^^^ could not find `ecs` in `engine`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0432]: unresolved import `engine::shader_program`
[INFO] [stdout]  --> src/game_builder.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use engine::shader_program;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^^^^^ no `shader_program` in the root
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `CameraBuilder`
[INFO] [stdout]    --> src/game_builder.rs:133:10
[INFO] [stdout]     |
[INFO] [stdout] 133 |   return CameraBuilder::new()
[INFO] [stdout]     |          ^^^^^^^^^^^^^ use of undeclared type or module `CameraBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:16:46
[INFO] [stdout]    |
[INFO] [stdout] 16 | fn build_buffers(game_state: &GameState) -> (BufferComponent, usize) {
[INFO] [stdout]    |                                              ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:21:21
[INFO] [stdout]    |
[INFO] [stdout] 21 |     .with_attribute(AttribParameters{ // position
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:26:21
[INFO] [stdout]    |
[INFO] [stdout] 26 |     .with_attribute(AttribParameters{ // color
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:48:25
[INFO] [stdout]    |
[INFO] [stdout] 48 | fn add_to_game(buffers: BufferComponent, game_state: &mut GameState, vertex_count: GLsizei) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 12 |   pub running: bool,
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:14:22
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 14 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndexAllocator` in this scope
[INFO] [stdout]   --> src/game_state.rs:16:25
[INFO] [stdout]    |
[INFO] [stdout] 16 |   pub entity_allocator: GenerationalIndexAllocator,
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:17:13
[INFO] [stdout]    |
[INFO] [stdout] 17 |   pub vaos: GenerationalEntries<GLuint>,
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:18:23
[INFO] [stdout]    |
[INFO] [stdout] 18 |   pub model_matrices: GenerationalEntries<Matrix4<GLfloat>>,
[INFO] [stdout]    |                       ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:19:22
[INFO] [stdout]    |
[INFO] [stdout] 19 |   pub vertex_counts: GenerationalEntries<GLsizei>,
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state.rs:20:21
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<GenerationalIndex>`
[INFO] [stdout] ...
[INFO] [stdout] 20 |   pub entities: Vec<GenerationalIndex>
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:24:37
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl GameState {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 24 |   pub fn new(shader_program: Option<ShaderProgram>) -> GameState {
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:36:30
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:37:22
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout] 37 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:47:63
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] ...
[INFO] [stdout] 47 |   pub fn with_shader_program(mut self, shader_program: Option<ShaderProgram>) -> Self {
[INFO] [stdout]    |                                                               ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:53:47
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 53 |   pub fn with_camera(mut self, camera: Option<Camera>) -> Self {
[INFO] [stdout]    |                                               ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]    --> src/game_builder.rs:132:22
[INFO] [stdout]     |
[INFO] [stdout] 132 | fn build_camera() -> Camera {
[INFO] [stdout]     |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:59
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                           ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:88
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                                                        ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `gl::types::GLfloat`
[INFO] [stdout]  --> src/teapot.rs:6:5
[INFO] [stdout]   |
[INFO] [stdout] 6 | use gl::types::GLfloat;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:13:3
[INFO] [stdout]    |
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:36:3
[INFO] [stdout]    |
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:13:3
[INFO] [stdout]    |
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:36:3
[INFO] [stdout]    |
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout]    --> src/game_builder.rs:112:25
[INFO] [stdout]     |
[INFO] [stdout] 112 |       let mut builder = ShaderProgramBuilder::new()
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^ use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout]    --> src/game_builder.rs:112:25
[INFO] [stdout]     |
[INFO] [stdout] 112 |       let mut builder = ShaderProgramBuilder::new()
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^ use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `CameraBuilder`
[INFO] [stdout]    --> src/game_builder.rs:133:10
[INFO] [stdout]     |
[INFO] [stdout] 133 |   return CameraBuilder::new()
[INFO] [stdout]     |          ^^^^^^^^^^^^^ use of undeclared type or module `CameraBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `CameraBuilder`
[INFO] [stdout]    --> src/game_builder.rs:133:10
[INFO] [stdout]     |
[INFO] [stdout] 133 |   return CameraBuilder::new()
[INFO] [stdout]     |          ^^^^^^^^^^^^^ use of undeclared type or module `CameraBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:16:46
[INFO] [stdout]    |
[INFO] [stdout] 16 | fn build_buffers(game_state: &GameState) -> (BufferComponent, usize) {
[INFO] [stdout]    |                                              ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:21:21
[INFO] [stdout]    |
[INFO] [stdout] 21 |     .with_attribute(AttribParameters{ // position
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:26:21
[INFO] [stdout]    |
[INFO] [stdout] 26 |     .with_attribute(AttribParameters{ // color
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:48:25
[INFO] [stdout]    |
[INFO] [stdout] 48 | fn add_to_game(buffers: BufferComponent, game_state: &mut GameState, vertex_count: GLsizei) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 12 |   pub running: bool,
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:14:22
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 14 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndexAllocator` in this scope
[INFO] [stdout]   --> src/game_state.rs:16:25
[INFO] [stdout]    |
[INFO] [stdout] 16 |   pub entity_allocator: GenerationalIndexAllocator,
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:17:13
[INFO] [stdout]    |
[INFO] [stdout] 17 |   pub vaos: GenerationalEntries<GLuint>,
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:18:23
[INFO] [stdout]    |
[INFO] [stdout] 18 |   pub model_matrices: GenerationalEntries<Matrix4<GLfloat>>,
[INFO] [stdout]    |                       ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:19:22
[INFO] [stdout]    |
[INFO] [stdout] 19 |   pub vertex_counts: GenerationalEntries<GLsizei>,
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state.rs:20:21
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<GenerationalIndex>`
[INFO] [stdout] ...
[INFO] [stdout] 20 |   pub entities: Vec<GenerationalIndex>
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:24:37
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl GameState {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 24 |   pub fn new(shader_program: Option<ShaderProgram>) -> GameState {
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:36:30
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:37:22
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout] 37 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:47:63
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] ...
[INFO] [stdout] 47 |   pub fn with_shader_program(mut self, shader_program: Option<ShaderProgram>) -> Self {
[INFO] [stdout]    |                                                               ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:53:47
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 53 |   pub fn with_camera(mut self, camera: Option<Camera>) -> Self {
[INFO] [stdout]    |                                               ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]    --> src/game_builder.rs:132:22
[INFO] [stdout]     |
[INFO] [stdout] 132 | fn build_camera() -> Camera {
[INFO] [stdout]     |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:59
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                           ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:88
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                                                        ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `gl::types::GLfloat`
[INFO] [stdout]  --> src/point.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use gl::types::GLfloat;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:16:46
[INFO] [stdout]    |
[INFO] [stdout] 16 | fn build_buffers(game_state: &GameState) -> (BufferComponent, usize) {
[INFO] [stdout]    |                                              ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:21:21
[INFO] [stdout]    |
[INFO] [stdout] 21 |     .with_attribute(AttribParameters{ // position
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:26:21
[INFO] [stdout]    |
[INFO] [stdout] 26 |     .with_attribute(AttribParameters{ // color
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:48:25
[INFO] [stdout]    |
[INFO] [stdout] 48 | fn add_to_game(buffers: BufferComponent, game_state: &mut GameState, vertex_count: GLsizei) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 12 |   pub running: bool,
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:14:22
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 14 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndexAllocator` in this scope
[INFO] [stdout]   --> src/game_state.rs:16:25
[INFO] [stdout]    |
[INFO] [stdout] 16 |   pub entity_allocator: GenerationalIndexAllocator,
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:17:13
[INFO] [stdout]    |
[INFO] [stdout] 17 |   pub vaos: GenerationalEntries<GLuint>,
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:18:23
[INFO] [stdout]    |
[INFO] [stdout] 18 |   pub model_matrices: GenerationalEntries<Matrix4<GLfloat>>,
[INFO] [stdout]    |                       ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:19:22
[INFO] [stdout]    |
[INFO] [stdout] 19 |   pub vertex_counts: GenerationalEntries<GLsizei>,
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state.rs:20:21
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<GenerationalIndex>`
[INFO] [stdout] ...
[INFO] [stdout] 20 |   pub entities: Vec<GenerationalIndex>
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:24:37
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl GameState {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 24 |   pub fn new(shader_program: Option<ShaderProgram>) -> GameState {
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:36:30
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:37:22
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout] 37 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:47:63
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] ...
[INFO] [stdout] 47 |   pub fn with_shader_program(mut self, shader_program: Option<ShaderProgram>) -> Self {
[INFO] [stdout]    |                                                               ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:53:47
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 53 |   pub fn with_camera(mut self, camera: Option<Camera>) -> Self {
[INFO] [stdout]    |                                               ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]    --> src/game_builder.rs:132:22
[INFO] [stdout]     |
[INFO] [stdout] 132 | fn build_camera() -> Camera {
[INFO] [stdout]     |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:59
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                           ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:88
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                                                        ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout]    --> src/game_builder.rs:112:25
[INFO] [stdout]     |
[INFO] [stdout] 112 |       let mut builder = ShaderProgramBuilder::new()
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^ use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 33 previous errors; 1 warning emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] Some errors have detailed explanations: E0283, E0412, E0422, E0432, E0433.
[INFO] [stdout] 
[INFO] [stdout] For more information about an error, try `rustc --explain E0283`.
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `CameraBuilder`
[INFO] [stdout]    --> src/game_builder.rs:133:10
[INFO] [stdout]     |
[INFO] [stdout] 133 |   return CameraBuilder::new()
[INFO] [stdout]     |          ^^^^^^^^^^^^^ use of undeclared type or module `CameraBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stderr] error: could not compile `rust_hello_triangle`.
[INFO] [stderr] 
[INFO] [stderr] To learn more, run the command again with --verbose.
[INFO] [stderr] warning: build failed, waiting for other jobs to finish...
[INFO] [stdout] error: aborting due to 33 previous errors; 1 warning emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] Some errors have detailed explanations: E0283, E0412, E0422, E0432, E0433.
[INFO] [stdout] 
[INFO] [stdout] For more information about an error, try `rustc --explain E0283`.
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:16:46
[INFO] [stdout]    |
[INFO] [stdout] 16 | fn build_buffers(game_state: &GameState) -> (BufferComponent, usize) {
[INFO] [stdout]    |                                              ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:21:21
[INFO] [stdout]    |
[INFO] [stdout] 21 |     .with_attribute(AttribParameters{ // position
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:26:21
[INFO] [stdout]    |
[INFO] [stdout] 26 |     .with_attribute(AttribParameters{ // color
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:48:25
[INFO] [stdout]    |
[INFO] [stdout] 48 | fn add_to_game(buffers: BufferComponent, game_state: &mut GameState, vertex_count: GLsizei) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 12 |   pub running: bool,
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:14:22
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 14 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndexAllocator` in this scope
[INFO] [stdout]   --> src/game_state.rs:16:25
[INFO] [stdout]    |
[INFO] [stdout] 16 |   pub entity_allocator: GenerationalIndexAllocator,
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:17:13
[INFO] [stdout]    |
[INFO] [stdout] 17 |   pub vaos: GenerationalEntries<GLuint>,
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:18:23
[INFO] [stdout]    |
[INFO] [stdout] 18 |   pub model_matrices: GenerationalEntries<Matrix4<GLfloat>>,
[INFO] [stdout]    |                       ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:19:22
[INFO] [stdout]    |
[INFO] [stdout] 19 |   pub vertex_counts: GenerationalEntries<GLsizei>,
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state.rs:20:21
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<GenerationalIndex>`
[INFO] [stdout] ...
[INFO] [stdout] 20 |   pub entities: Vec<GenerationalIndex>
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:24:37
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl GameState {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 24 |   pub fn new(shader_program: Option<ShaderProgram>) -> GameState {
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:36:30
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:37:22
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout] 37 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:47:63
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] ...
[INFO] [stdout] 47 |   pub fn with_shader_program(mut self, shader_program: Option<ShaderProgram>) -> Self {
[INFO] [stdout]    |                                                               ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:53:47
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 53 |   pub fn with_camera(mut self, camera: Option<Camera>) -> Self {
[INFO] [stdout]    |                                               ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]    --> src/game_builder.rs:132:22
[INFO] [stdout]     |
[INFO] [stdout] 132 | fn build_camera() -> Camera {
[INFO] [stdout]     |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:59
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                           ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:88
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                                                        ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout]    --> src/game_builder.rs:112:25
[INFO] [stdout]     |
[INFO] [stdout] 112 |       let mut builder = ShaderProgramBuilder::new()
[INFO] [stdout]     |                         ^^^^^^^^^^^^^^^^^^^^ use of undeclared type or module `ShaderProgramBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0433]: failed to resolve: use of undeclared type or module `CameraBuilder`
[INFO] [stdout]    --> src/game_builder.rs:133:10
[INFO] [stdout]     |
[INFO] [stdout] 133 |   return CameraBuilder::new()
[INFO] [stdout]     |          ^^^^^^^^^^^^^ use of undeclared type or module `CameraBuilder`
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:13:3
[INFO] [stdout]    |
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:36:3
[INFO] [stdout]    |
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:16:46
[INFO] [stdout]    |
[INFO] [stdout] 16 | fn build_buffers(game_state: &GameState) -> (BufferComponent, usize) {
[INFO] [stdout]    |                                              ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:21:21
[INFO] [stdout]    |
[INFO] [stdout] 21 |     .with_attribute(AttribParameters{ // position
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0422]: cannot find struct, variant or union type `AttribParameters` in this scope
[INFO] [stdout]   --> src/model_creator.rs:26:21
[INFO] [stdout]    |
[INFO] [stdout] 26 |     .with_attribute(AttribParameters{ // color
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `BufferComponent` in this scope
[INFO] [stdout]   --> src/model_creator.rs:48:25
[INFO] [stdout]    |
[INFO] [stdout] 48 | fn add_to_game(buffers: BufferComponent, game_state: &mut GameState, vertex_count: GLsizei) {
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:13:30
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 12 |   pub running: bool,
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:14:22
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 14 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndexAllocator` in this scope
[INFO] [stdout]   --> src/game_state.rs:16:25
[INFO] [stdout]    |
[INFO] [stdout] 16 |   pub entity_allocator: GenerationalIndexAllocator,
[INFO] [stdout]    |                         ^^^^^^^^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:17:13
[INFO] [stdout]    |
[INFO] [stdout] 17 |   pub vaos: GenerationalEntries<GLuint>,
[INFO] [stdout]    |             ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:18:23
[INFO] [stdout]    |
[INFO] [stdout] 18 |   pub model_matrices: GenerationalEntries<Matrix4<GLfloat>>,
[INFO] [stdout]    |                       ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalEntries` in this scope
[INFO] [stdout]   --> src/game_state.rs:19:22
[INFO] [stdout]    |
[INFO] [stdout] 19 |   pub vertex_counts: GenerationalEntries<GLsizei>,
[INFO] [stdout]    |                      ^^^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state.rs:20:21
[INFO] [stdout]    |
[INFO] [stdout] 11 | pub struct GameState {
[INFO] [stdout]    |                     - help: you might be missing a type parameter: `<GenerationalIndex>`
[INFO] [stdout] ...
[INFO] [stdout] 20 |   pub entities: Vec<GenerationalIndex>
[INFO] [stdout]    |                     ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:24:37
[INFO] [stdout]    |
[INFO] [stdout] 23 | impl GameState {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 24 |   pub fn new(shader_program: Option<ShaderProgram>) -> GameState {
[INFO] [stdout]    |                                     ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:36:30
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |                              ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:37:22
[INFO] [stdout]    |
[INFO] [stdout] 35 | pub struct GameStateBuilder {
[INFO] [stdout]    |                            - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout] 37 |   pub camera: Option<Camera>,
[INFO] [stdout]    |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state.rs:47:63
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<ShaderProgram>`
[INFO] [stdout] ...
[INFO] [stdout] 47 |   pub fn with_shader_program(mut self, shader_program: Option<ShaderProgram>) -> Self {
[INFO] [stdout]    |                                                               ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]   --> src/game_state.rs:53:47
[INFO] [stdout]    |
[INFO] [stdout] 40 | impl GameStateBuilder {
[INFO] [stdout]    |     - help: you might be missing a type parameter: `<Camera>`
[INFO] [stdout] ...
[INFO] [stdout] 53 |   pub fn with_camera(mut self, camera: Option<Camera>) -> Self {
[INFO] [stdout]    |                                               ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `Camera` in this scope
[INFO] [stdout]    --> src/game_builder.rs:132:22
[INFO] [stdout]     |
[INFO] [stdout] 132 | fn build_camera() -> Camera {
[INFO] [stdout]     |                      ^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `ShaderProgram` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:59
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                           ^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0412]: cannot find type `GenerationalIndex` in this scope
[INFO] [stdout]   --> src/game_state_renderer.rs:35:88
[INFO] [stdout]    |
[INFO] [stdout] 35 |   fn draw_entity(&self, game_state: &GameState, program: &ShaderProgram, entity_index: GenerationalIndex) -> Option<()> {
[INFO] [stdout]    |                                                                                        ^^^^^^^^^^^^^^^^^ not found in this scope
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] warning: unused import: `gl::types::GLfloat`
[INFO] [stdout]  --> src/point.rs:5:5
[INFO] [stdout]   |
[INFO] [stdout] 5 | use gl::types::GLfloat;
[INFO] [stdout]   |     ^^^^^^^^^^^^^^^^^^
[INFO] [stdout]   |
[INFO] [stdout]   = note: `#[warn(unused_imports)]` on by default
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:13:3
[INFO] [stdout]    |
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:36:3
[INFO] [stdout]    |
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:13:3
[INFO] [stdout]    |
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:36:3
[INFO] [stdout]    |
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 33 previous errors; 1 warning emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] Some errors have detailed explanations: E0283, E0412, E0422, E0432, E0433.
[INFO] [stdout] 
[INFO] [stdout] For more information about an error, try `rustc --explain E0283`.
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 33 previous errors; 1 warning emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] Some errors have detailed explanations: E0283, E0412, E0422, E0432, E0433.
[INFO] [stdout] 
[INFO] [stdout] For more information about an error, try `rustc --explain E0283`.
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 33 previous errors; 1 warning emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] Some errors have detailed explanations: E0283, E0412, E0422, E0432, E0433.
[INFO] [stdout] 
[INFO] [stdout] For more information about an error, try `rustc --explain E0283`.
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:13:3
[INFO] [stdout]    |
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:36:3
[INFO] [stdout]    |
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:13:3
[INFO] [stdout]    |
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:36:3
[INFO] [stdout]    |
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:13:3
[INFO] [stdout]    |
[INFO] [stdout] 13 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error[E0283]: type annotations needed
[INFO] [stdout]   --> src/game_state.rs:36:3
[INFO] [stdout]    |
[INFO] [stdout] 36 |   pub shader_program: Option<ShaderProgram>,
[INFO] [stdout]    |   ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ cannot infer type
[INFO] [stdout]    |
[INFO] [stdout]    = note: cannot satisfy `_: std::default::Default`
[INFO] [stdout]    = note: required by `std::default::Default::default`
[INFO] [stdout]    = note: this error originates in a derive macro (in Nightly builds, run with -Z macro-backtrace for more info)
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 33 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] Some errors have detailed explanations: E0283, E0412, E0422, E0432, E0433.
[INFO] [stdout] 
[INFO] [stdout] For more information about an error, try `rustc --explain E0283`.
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 33 previous errors
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] Some errors have detailed explanations: E0283, E0412, E0422, E0432, E0433.
[INFO] [stdout] 
[INFO] [stdout] For more information about an error, try `rustc --explain E0283`.
[INFO] [stdout] 
[INFO] [stdout] error: aborting due to 33 previous errors; 1 warning emitted
[INFO] [stdout] 
[INFO] [stdout] 
[INFO] [stdout] Some errors have detailed explanations: E0283, E0412, E0422, E0432, E0433.
[INFO] [stdout] 
[INFO] [stdout] For more information about an error, try `rustc --explain E0283`.
[INFO] [stdout] 
[INFO] [stderr] error: build failed
[INFO] running `Command { std: "docker" "inspect" "cef297be6ed5d10be2df417407c101405678848ff7c91fc0e17b13aa466fad5d", kill_on_drop: false }`
[INFO] running `Command { std: "docker" "rm" "-f" "cef297be6ed5d10be2df417407c101405678848ff7c91fc0e17b13aa466fad5d", kill_on_drop: false }`
[INFO] [stdout] cef297be6ed5d10be2df417407c101405678848ff7c91fc0e17b13aa466fad5d
